#include "StdAfx.h"
#include "DirectXPlugin.h"

namespace CoreRay
{
	namespace DirectX
	{
		DirectXPlugin::DirectXPlugin(void)
		{
		}

		bool DirectXPlugin::CheckCompatibility()
		{
			return true;
		}

		void DirectXPlugin::Init(CoreRayContext^ context)
		{
			Console::WriteLine("pouet");

			CoreRayContext::Current->Renderer->AddRenderAccelerator(gcnew DirectXRenderAccelerator());
		}
	}
}